Posts Tagged ‘nintendo’
Last week, I went to E3 and the differences between the three major console manufacturers could not have been more clear.
With all the buzz surrounding the Wii pre-launch, you might think that third-party developers would scramble to start production on Wii games in order to capitalize on what appeared to be a sure-fire hit console. You’d be wrong.
What’s better than standing in an enormous line at the L.A. Convention Center with 60,000 sweaty nerds for five hours?
Revolution is a pretty bad-ass name for a gaming console. Revolution says, “Nintendo is innovation.” Revolution says “Nintendo is back.” Revolution says “Play me, gamer, for I am your nostalgia and your future both,” in a warm and welcoming lisp that would make Gwyneth Paltrow seethe with jealousy. Revolution says, “Take me seriously.”
In 2001, you watched the Baltimore Ravens stomp the New York Giants in Super Bowl XXXV. You listened to Crazy Town’s Butterfly while trying – in vain, I might add – to get some play from Missy Thompson in the backseat of your used Saturn S-Series.
Since before it even launched, the Nintendo Wii has been the object of skepticism and – from some corners of the industry – even downright vitriol. This time, the Nintendo-bashing comes from the Director General of Capcom France, Antoine Seux.
Teasing, groping, and at times abusing the line between gaming and art, Yume Nikki is one of the most beautiful and upsetting games ever made. Little Bo Beep presents a series exploring this slow-burning nightmare.
It’s no secret how the Japanese operate; constant, steady improvement is preferable to innovation, and ultimately everyone is a beneficiary.

