Posts Tagged ‘game mechanics’
One of the most famous images imparted by the ancients to posterity is that of the eternal Sisyphus rolling a boulder up a hill without rest. The conclusion of the parable is well known: steps away from the summit, Sisyphus, through some fated contrivance of the Gods, loses his hold and sends the boulder tumbling back to its nadir. He sighs heavily, and Sispyhus returns to begin his task again, bearing a symbolic weight far in excess of the load he is forced to push. Sisyphus earned his punishment by defying the Gods (and specifically Hades), and his lesson is clear: by the work of day you will find yourself rewarded — or punished — in the longish night of death.
Movie poster-inspiring name aside, Captain Forever is a classic 2-d shooter (imagine asteroids) with a twist. All of the ships in the game are built from a simple set of modular blocks, like Lego or the International Space Station. if a ship's command module is destroyed before all of its modules are trashed, the surviving pieces crumble into space, and can be picked up and added to your own.

