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	<title>Little Bo Beep &#187; Jack</title>
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			<item>
		<title>E3:  Fulfilling Expectations</title>
		<link>http://littlebobeep.com/2010/e3-sony-nintendo/</link>
		<comments>http://littlebobeep.com/2010/e3-sony-nintendo/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 04:09:27 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MotionPlus]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3491</guid>
		<description><![CDATA[Last week, I went to E3 and the differences between the three major console manufacturers could not have been more clear.  Eager to experience the Kinect, I headed to the Microsoft area first thing on Thursday.  I was disappointed to find that the official Kinect booths were suffering from technical difficulties.  Typical Microsoft.  Hopefully, they&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, I went to E3 and the differences between the three major console manufacturers could not have been more clear.  <span id="more-3491"></span>Eager to experience the Kinect, I headed to the Microsoft area first thing on Thursday.  I was disappointed to find that the official Kinect booths were suffering from technical difficulties.  Typical Microsoft.  Hopefully, they&#8217;ll get those bugs out before the Kinect launches in the fall.</p>
<div id="attachment_3498" class="wp-caption aligncenter" style="width: 470px"><a rel="attachment wp-att-3498" href="http://littlebobeep.com/2010/e3-sony-nintendo/kinect-adventures-005/"><img class="size-full wp-image-3498" title="Kinect-Adventures-005" src="http://littlebobeep.com/wp-content/uploads/2010/06/Kinect-Adventures-005.jpg" alt="" width="460" height="276" /></a><p class="wp-caption-text">The Kinect works better when it actually works</p></div>
<p><strong>Nintendo:  First Attempt</strong></p>
<p>Next, I headed for Nintendo, hoping to get my hands on the 3DS, or maybe even check out the demo for <em>Legend of Zelda: Skyward Sword</em> or <em>Metroid: Other M</em>.  Again, I was disappointed.  No technical difficulties here, though&#8230;Nintendo had simply stolen the show on Wednesday and EVERYONE at E3 was in line to see if Nintendo&#8217;s games and hardware lived up to the hype.  I decided to check back in on Nintendo later, hoping that the mile-long line would eventually die down.</p>
<p><strong>Sony</strong></p>
<p>I made my way to Sony&#8217;s &#8220;booth&#8221; to take the Move for a test-drive.  RELIEF.  The line was only about ten people long.  I allowed myself to get excited.  Maybe the Move would be a game changer!  Maybe the Move technology would make Wii MotionPlus seem like, well&#8230;Wii MotionPlus.  Maybe motion-controls coupled with HD graphics and the PS3&#8217;s insane processing power would put Sony back on top in the console wars!</p>
<p>Then my excitement came crashing down to earth as an overweight Sony security guard who could obviously care less about videogames strolled by the line and demanded all eleven of us get in a single-file line or else we would not be permitted to test out the Move.  Dear reader, I assure you that all eleven of us were in a single-and-a-half-file line at worst.  Even if there had been ANY traffic near Sony&#8217;s Move demo area (which there wasn&#8217;t), we would not have obstructed the traffic in any way.  Did Sony really need to threaten us?  Of course not.  In fact, Sony probably should have thanked us for actually being mildly interested in their product.</p>
<div id="attachment_3496" class="wp-caption aligncenter" style="width: 418px"><a rel="attachment wp-att-3496" href="http://littlebobeep.com/2010/e3-sony-nintendo/kevin-james/"><img class="size-full wp-image-3496" title="Kevin James" src="http://littlebobeep.com/wp-content/uploads/2010/06/Kevin-James.jpg" alt="" width="408" height="410" /></a><p class="wp-caption-text">Fat, useless security guards: great at the box office, not-so-great at E3</p></div>
<p>After shifting over a half-step to my right and waiting in the newly single-file line for another five minutes, I was led into a room where a well-trained &#8212; but not particularly enthusiastic &#8212; Sony rep led me through two levels of <em>The Shoot</em>, an on-rails, family-friendly FPS that took place on a movie studio lot, allowing for shootouts with a diverse selection of baddies, from cowboys to aliens to robots.</p>
<p>My impression of the Move?  Fairly underwhelming.  Perhaps it was a little more sensitive than the Wii MotionPlus, but the gameplay of <em>The Shoot</em> was less immediately intuitive than any Wii game I&#8217;ve played.  And sure, the HD graphics were nice, but <em>The Shoot</em> struck me as essentially providing a nearly identical experience to that of an on-rails arcade shooter from the 1990&#8217;s.  I left with a resounding, &#8220;Meh.&#8221;</p>
<p><strong>Nintendo</strong></p>
<p>When I returned to Nintendo later in the afternoon, the line had died down considerably.  I took my place in a stanchion-guarded line (eliminating the need for surly security guards) and was surprised to find a number of Nintendo reps walking around with 3DS-es strapped to their belts, letting everyone in line actually see the technology while waiting in line to see the technology!  Sure, the images on the 3DS-es amounted to nothing more than a slide-show, but I had seen the 3DS&#8217;s capabilities after waiting in line for only five minutes.  It only made me more eager to see what was at the end of the line&#8230;</p>
<div id="attachment_3497" class="wp-caption aligncenter" style="width: 519px"><a rel="attachment wp-att-3497" href="http://littlebobeep.com/2010/e3-sony-nintendo/3ds-demo/"><img class="size-full wp-image-3497" title="3DS demo" src="http://littlebobeep.com/wp-content/uploads/2010/06/3DS-demo.jpg" alt="" width="509" height="411" /></a><p class="wp-caption-text">Waiting to see the 3DS?  Here, see the 3DS while you wait!</p></div>
<p>But while I waited in line, I looked around and saw people testing out the new Kirby game, the new Zelda game and the new Mario basketball game.  Nintendo didn&#8217;t simply stick people in a line, they used the line as an opportunity to expose fans to other Nintendo products.  And towards the end of the line, I ended up chatting with a very friendly representative who told me he&#8217;d been a repair technician with Nintendo since the GameBoy days!  So I nerded out about GameBoy for five minutes, making my wait just a little more entertaining than if the representatives had ALL been booth babes.</p>
<p>After about 40 minutes,the Nintendo reps began thanking everyone for waiting, then blocked off traffic and funneled us eager fanboys &amp; girls to an upstairs area FILLED with 3DS-es.  They informed us that we had 20 minutes to try out the 3DS and as many demos as we liked.  I first made my way to a <em>Paper Mario</em> demo.  Then a <em>Metal Gear</em> demo.  Then a submarine sim demo.  Then <em>Kid Icarus</em>.  Then <em>Nintendogs</em>.  I felt like a kid on Christmas, each present leaving me more excited for the next one.  By the time my 20 minutes was up, I had had my fill.  My mind was blown.  I was ready to go.</p>
<p><strong>Customer Service Is More than Window Dressing<br />
</strong></p>
<p>After getting to try out the Kinect through a third-party publisher&#8217;s game, I never made it back to Microsoft&#8217;s official demo area.  It seemed well-laid out, with friendly, athletic representatives, but I had other things to see, other games to play.</p>
<p>Which led me to muse a bit on how important customer service is, especially at an event like E3 where people will be writing about products and &#8212; hopefully &#8212; generating buzz for upcoming product releases.  The customer service I experienced from the three hardware developers made me think that Nintendo will continue to dominate the console wars this generation&#8230;and probably through the next generation of hardware, too.  It&#8217;s more than just pretty girls with 3DS belts.  It&#8217;s the fact that Nintendo very obviously cared about crafting a positive user experience with their products.  This kind of care started when I got in line, continued as I waited in line and carried on as I was given freedom to experience the 3DS as I wanted to, with multiple game demos.  And if this much care and thought is put into simply DEMO-ing the hardware, I can&#8217;t even imagine how much effort is put into designing and testing the games and systems with a positive user experience in mind.  It&#8217;s more evidence that the Wii and DS are not mere &#8220;gimmicks,&#8221; but rather the products of an extraordinarily purpose-driven development strategy.</p>
<p>Meanwhile, Sony was arrogant and disappointing while Microsoft&#8217;s much-hyped product was hampered by malfunctioning equipment.  Just sitting here and typing this out, it&#8217;s difficult for me to believe that these three companies lived up to their stereotypes so perfectly, but that&#8217;s the simple truth.</p>
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		<title>The Activision Apologist</title>
		<link>http://littlebobeep.com/2010/activision-apologist/</link>
		<comments>http://littlebobeep.com/2010/activision-apologist/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 04:22:48 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Activision timeline]]></category>
		<category><![CDATA[Activision/Blizzard]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Ghostbusters: The Video Game]]></category>
		<category><![CDATA[Grape Nuts]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[Ultimate Alliance]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3439</guid>
		<description><![CDATA[Recently, a timeline detailing selected Activision/Blizzard business activities has made its way around the internet, infuriating gamers everywhere.  Why?  Activision/Blizzard shuts down unprofitable developers.  Activision/Blizzard lays people off during the worst global economic recession in recorded history.  Activision/Blizzard fires employees who may or may not have been trying to sell Activision/Blizzard IP to rival publisher [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, a timeline detailing selected Activision/Blizzard business activities has made its way around the internet, infuriating gamers everywhere.  Why?  <span id="more-3439"></span>Activision/Blizzard shuts down unprofitable developers.  Activision/Blizzard lays people off during the worst global economic recession in recorded history.  Activision/Blizzard fires employees who may or may not have been trying to sell Activision/Blizzard IP to rival publisher EA.  Bobby Kotick is more evil than Darth Vader.  You know…the usual reasons.</p>
<p>If you haven’t done so already, <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252">take a look at the timeline</a> and get your panties in a twist.  Then come back here for some (mostly) rational thoughts on the subject.</p>
<p>Read the timeline?  Great.  Now, I don’t care if you hate on Activision/Blizzard.  Hate on Activision/Blizzard all you want.  But before you go hating on Activision/Blizzard, I beg you to consider the following four important points:</p>
<p><strong>1.  Most Entertainment Products Lose Money…a LOT of Money</strong></p>
<p>Whether it’s music albums, video games, movies, or TV shows, entertainment products are not typically profitable.  A TV network, for example, will spend tens of millions of dollars producing a slate of pilot TV episodes, only a handful of which will appeal to advertisers enough to merit broadcast.  Then the network has to spend millions of dollars advertising those new pilots, and of those pilots that make it on air, only one or two will actually last long enough to be profitable through syndication.  So a TV network spends, say 50 million dollars up front, and hopes to make back 60 million dollars over the course of 10 years.  Pretty risky, and only financially viable if you have deep pockets and a willingness to make tough decisions.</p>
<p>Video games are somewhat similar.  A publisher like Activision/Blizzard pumps tens of millions into funding a slate of games.  Unlike TV, all of those games are likely to go to market.  Like TV, many of those games are not going to be profitable.  In order to maintain positive relationships with distributors like Best Buy and GameStop, a publisher like Activision/Blizzard has to buy back large portions of unsold inventory, or give the distributors enormous discounts on future purchases.  That can get pretty expensive.</p>
<p>So Activision/Blizzard does its best to maximize profits of those games that do make money, and Activision/Blizzard does so through some pretty creative ways.  They turn games into franchises, giving gamers MORE great <em>Call of Duty</em>, <em>Guitar Hero</em> and <em>Marvel: Ultimate Alliance</em> titles.  They offer gamers more in-game items and options in <em>World of Warcraft</em>.  They charge customers for services rendered and products sold.  And all that money gamers pay for “character recustomization” and <em>Guitar Hero: Sixpence None the Richer</em> doesn&#8217;t just go into Bobby Kotick&#8217;s pockets; it covers next year’s slate of games.</p>
<p><a rel="attachment wp-att-3441" href="http://littlebobeep.com/2010/activision-apologist/sixpence/"><img class="aligncenter size-large wp-image-3441" title="Sixpence" src="http://littlebobeep.com/wp-content/uploads/2010/06/Sixpence-550x740.png" alt="" width="550" height="740" /></a></p>
<p><strong>2.  Activision/Blizzard Is a Business</strong></p>
<p>The author of the timeline includes the notable event that Activision acting CFO Thomas Tipple was named the COO of Blizzard, and implies outrage at the fact that Tipple’s contract is structured so that “Tippl basically gets paid more, the more revenue the company makes.”  At this point in the blog post, I will stop referring to the author of the timeline as “the author” and instead begin referring to him/her as HEY ASSHOLE.  HEY ASSHOLE, for your information, stipulating performance-based financial incentives in a contract is fairly standard practice for any management position in any company in any industry.  Now, HEY ASSHOLE, I see that you are posting from Germany, so let me see if I can put this in terms you can understand:  America is not full of socialist weasels, and you and everyone in your sausage-loving country are not so far removed from bowing to fascist and communist dictators that my American ass is going to passively listen to your abject inability to understand the way that capitalism works.  HEY ASSHOLE, read a book and figure out how the world works…or at the very least temper your idiocy.</p>
<div id="attachment_3442" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-3442" href="http://littlebobeep.com/2010/activision-apologist/berlin-wall/"><img class="size-large wp-image-3442" title="Berlin Wall" src="http://littlebobeep.com/wp-content/uploads/2010/06/Berlin-Wall-550x363.jpg" alt="" width="550" height="363" /></a><p class="wp-caption-text">Taking the moral high ground against these wall-building fucks is almost too easy.  Almost.</p></div>
<p>You know how everyone in your country is pissed about Greece and Italy dragging down the value of your shared currency?  Part of the reason it’s easy for them to do so is because they are incentivized to take advantage of the system because they know that wealthy countries like you will bail them out.  Create a system that incentivizes people to work hard and earn money, and they are more likely to work hard and earn money.  Novel concept, right?</p>
<p>Activision is a business, and the goal of a business is to make a profit by providing a service to the general public.  Things like “incentives for employees” and “charging customers for services rendered and products sold” are ways businesses achieve their goals.  They’re pretty standard, be it at a mega-corporation like Wal-Mart or your local vegan coffee shop.</p>
<p>(Note that I really don’t have anything against sausage.  I had chicken-apple sausage with penne a la vodka for dinner last night, and it was delicious.)</p>
<p><strong>3.  Until You Stop Paying Activision/Blizzard Your Money, Activision Is Right</strong></p>
<p>So you’re pissed that Activision/Blizzard dropped <em>Br</em><em>ütal Legend</em> and <em>Ghostbusters: The Video Game </em>because they didn’t fit the Activision/Blizzard business model?  Yeah, maybe you should quit bitching about it and actually buy the damn games.  Both of those games under-performed and probably lost money, so it looks like Activision/Blizzard made a pretty good decision.  I actually bought <em>Ghostbusters</em>, I played it and I enjoyed it.  I’m glad it got published, but as a businessman, I can’t argue with the top line.  If every game company made games solely based off of what I wanted to play, the world would be a worse place.  (Without giving away too many details, I imagine every year would see a deluge of Kirby games, sex sims and sex-with-Kirby sims.)</p>
<p>So every once in a while, shut your mouth, check VGChartz.com and give ten seconds worth of thought to whether or not your unique tastes are appealing enough to a broad audience to justify tens of millions of dollars of development costs.  Don’t like the fact that <em>Starcraft II</em> offers players such an extraordinary amount of content that it had to be broken into three games?  Don’t buy it.  Don’t play it.  If enough people share your opinion, you can guarantee <em>Starcraft III</em> will be only one storyline with one point of view and one set of missions.  However, I’m going to take a wild guess and say that <em>Starcraft II</em> is going to be a monster success, both critically and financially.  Anyone want to put money against me?</p>
<div id="attachment_3443" class="wp-caption aligncenter" style="width: 460px"><a rel="attachment wp-att-3443" href="http://littlebobeep.com/2010/activision-apologist/starcraft-2/"><img class="size-full wp-image-3443" title="Starcraft 2" src="http://littlebobeep.com/wp-content/uploads/2010/06/Starcraft-2.jpg" alt="" width="450" height="300" /></a><p class="wp-caption-text">Vegas puts the over/under at 12 kafrillion dollars</p></div>
<p><strong>4.  Gamers Are Nut-Jobs</strong></p>
<p><strong> </strong></p>
<p>When third party publishers NOT named Activision/Blizzard complain about Nintendo cutting them out of the development process for the Wii and blame Nintendo for lackluster sales on the consoles, gamers lambast Nintendo and rant about Nintendo’s supposed glory days…you know, those 10 years when nobody actually bought Nintendo consoles.</p>
<p>However, when Activision/Blizzard looks at a market made up of three different players – Nintendo, Sony and Microsoft – offering consoles with drastically different technological capabilities and suggests that, as the world’s dominant publisher who spends hundreds of millions on royalties simply to MANUFACTURE games for each system, MAYBE the console developers should include the publisher on the hardware creation process, gamers go ape shit and declare, “How DARE Activision BULLY those POOR console manufacturers?”</p>
<p>(Not like having more, better games for each system would actually be a good thing for gamers.)</p>
<p>Gamers, have a bowl of Grape Nuts tomorrow morning…you could do with a little consistency.</p>
<div id="attachment_3444" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-3444" href="http://littlebobeep.com/2010/activision-apologist/grape-nuts/"><img class="size-large wp-image-3444" title="Grape Nuts" src="http://littlebobeep.com/wp-content/uploads/2010/06/Grape-Nuts-550x366.jpg" alt="" width="550" height="366" /></a><p class="wp-caption-text">Delicious...and nutritious!</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>If my hatred can&#8217;t have its way with the world</title>
		<link>http://littlebobeep.com/2010/hatred-world/</link>
		<comments>http://littlebobeep.com/2010/hatred-world/#comments</comments>
		<pubDate>Mon, 24 May 2010 20:12:07 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[Angels of Death]]></category>
		<category><![CDATA[Chinatown Wars]]></category>
		<category><![CDATA[GTA 4]]></category>
		<category><![CDATA[Liberty City]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3161</guid>
		<description><![CDATA[i
keep my head low
when i ride on my own
no
need to bait the
niggers and the spics, pimps and nips
they&#8217;ll get what&#8217;s coming, fuck yeah they&#8217;ll
get what&#8217;s due
but until that eventually i&#8217;ll keep the code, let the
heroin flow
and the coca leaves grow
no need to show my hatred
if my hatred can&#8217;t have its way with the world
i&#8217;ll just [...]]]></description>
			<content:encoded><![CDATA[<p>i<br />
keep my head low<br />
when i ride on my own</p>
<p><span id="more-3161"></span>no<br />
need to bait the<br />
niggers and the spics, pimps and nips</p>
<p>they&#8217;ll get what&#8217;s coming, fuck yeah they&#8217;ll<br />
get what&#8217;s due</p>
<p>but until that eventually i&#8217;ll keep the code, let the<br />
heroin flow<br />
and the coca leaves grow</p>
<p>no need to show my hatred<br />
if my hatred can&#8217;t have its way with the world</p>
<p>i&#8217;ll just keep it inside<br />
and not quite alive, a beautiful<br />
beast chained to my anger<br />
and waiting&#8230;<br />
waiting<br />
in quiet anticipation, dangerous<br />
in the corners of my shadows the shadows cast<br />
by the unforgiving wings of a<br />
dark, dark angel</p>
<p>let chinatown have its wars</p>
<p>let night have the whores</p>
<p>i will have my hatred as i ride</p>
<p><a rel="attachment wp-att-3378" href="http://littlebobeep.com/2010/hatred-world/the_angels_of_death_mc-1/"><img class="aligncenter size-full wp-image-3378" title="The_Angels_of_Death_MC 1" src="http://littlebobeep.com/wp-content/uploads/2010/05/The_Angels_of_Death_MC-1.png" alt="" width="550" height="505" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Harlequin and the Columbine, in anger and desire</title>
		<link>http://littlebobeep.com/2010/harlequin-columbine-anger-desire/</link>
		<comments>http://littlebobeep.com/2010/harlequin-columbine-anger-desire/#comments</comments>
		<pubDate>Mon, 17 May 2010 07:22:10 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[Harley Quinn]]></category>
		<category><![CDATA[videogame poetry]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3164</guid>
		<description><![CDATA[Red and white devil, God hath
given you one
face, the same you
cake with make-up every day before you
smile wide and slide on
those tight spades, my heart and diamonds
Damn, your body is criminal!
and I get animal the way
I can&#8217;t stand
not to run my hands all over you whenever you&#8217;re
near
by
Beautiful is not the right word
because beautiful
doesn&#8217;t PISS ME [...]]]></description>
			<content:encoded><![CDATA[<p>Red and white devil, God hath<br />
given you one<br />
face, the same you<br />
cake with make-up every day before you<br />
smile wide and slide on<br />
those tight spades, my heart and diamonds<span id="more-3164"></span></p>
<p>Damn, your body is criminal!<br />
and I get animal the way<br />
I can&#8217;t stand<br />
not to run my hands all over you whenever you&#8217;re<br />
near<br />
by</p>
<p>Beautiful is not the right word<br />
because beautiful<br />
doesn&#8217;t PISS ME OFF and i can<br />
never tell<br />
which of your guns is the loaded one<br />
(and which one you just<br />
flash<br />
for fun)</p>
<p>hush&#8230;</p>
<p>Stun me with your sly lips, illegal<br />
hips and eyes that<br />
never hesitate to<br />
let me in<br />
just for an instant<br />
to glimpse all those terrible<br />
things inside</p>
<p>You have no idea how many<br />
men i&#8217;d kill, pills<br />
i&#8217;d shill and<br />
graves i&#8217;d dig<br />
or days I&#8217;d live<br />
behind bars<br />
just to drive your<br />
getaway car<br />
and get you<br />
to think those terrible thoughts<br />
about me</p>
<p><a href="http://littlebobeep.com/?attachment_id=3327"><img class="aligncenter size-full wp-image-3327" title="Harley" src="http://littlebobeep.com/wp-content/uploads/2010/05/Harley.jpg" alt="" width="550" height="322" /></a></p>
<p><a rel="attachment wp-att-3315" href="http://littlebobeep.com/?attachment_id=3315"><br />
</a></p>
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		<title>i played at CBGB&#8217;s when CBGB&#8217;s was a place that could be played at</title>
		<link>http://littlebobeep.com/2010/played-cbgbs-cbgbs-place-played/</link>
		<comments>http://littlebobeep.com/2010/played-cbgbs-cbgbs-place-played/#comments</comments>
		<pubDate>Tue, 11 May 2010 02:44:15 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Jack White]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[video game poetry]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3181</guid>
		<description><![CDATA[i used to be so god-damned good
at aching youth&#8230;
hands in the darkness, motion over noise and
noise over noise.
it broke my bones and a guitar in hand.
now, on the verge of thirty, i
am lost.  i can think of no
sweeter way of saying it. i&#8217;m
lost.
how
can a man work his way
towards death knowing
that he will never be [...]]]></description>
			<content:encoded><![CDATA[<p>i used to be so god-damned good<br />
at aching youth&#8230;<span id="more-3181"></span></p>
<p>hands in the darkness, motion over noise and<br />
noise over noise.<br />
it broke my bones and a guitar in hand.</p>
<p>now, on the verge of thirty, i<br />
am lost.  i can think of no<br />
sweeter way of saying it. i&#8217;m<br />
lost.<br />
how<br />
can a man work his way<br />
towards death knowing<br />
that he will never be the flag of a future<br />
generation&#8217;s youth?<br />
how can a man be satisfied with a retirement plan?<br />
how can<br />
a man live with<br />
himself after<br />
selling his anger for comfort, fever<br />
for quiet, oceans for angels?<br />
bad dreams for good dreams?<br />
how does he learn to drive without being driven?</p>
<p>and fuck that theoretical man, anyway.<br />
this is about me and how do i?<br />
despite the fact that pontifications suit<br />
an aging oncepunk about as well as a three-button,<br />
100% wool shell, modern fit two piece<br />
(i&#8217;ll bet jack white doesn&#8217;t have that in his vocabulary&#8230;or his wardrobe.)</p>
<p>and while i&#8217;m at it, fuck jack white.<br />
All he knows is how to be a god, and<br />
what good does that opinion do me?<br />
if kids want to live out a fantasy for five<br />
minutes, digital fame and actual fun, why<br />
kill that party?</p>
<p>and while i&#8217;m at it, fuck rock band and guitar hero, too.<br />
those digital fans aren&#8217;t real but my failure is.</p>
<p>i&#8217;ll dig out my soul if you&#8217;ll pass<br />
me the teaspoon, please</p>
<p><a rel="attachment wp-att-3199" href="http://littlebobeep.com/2010/played-cbgbs-cbgbs-place-played/guitar-rock-black2/"><img class="aligncenter size-large wp-image-3199" title="Guitar ROCK BLACK2" src="http://littlebobeep.com/wp-content/uploads/2010/04/Guitar-ROCK-BLACK2-550x382.jpg" alt="" width="550" height="382" /></a></p>
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		<title>A Prayer from the Drowning</title>
		<link>http://littlebobeep.com/2010/prayer-drowning-2/</link>
		<comments>http://littlebobeep.com/2010/prayer-drowning-2/#comments</comments>
		<pubDate>Mon, 03 May 2010 18:35:14 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Complexity]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3066</guid>
		<description><![CDATA[Running across water, I must be
arrogant, blue Jesus, infinite Easter with
99 lives
(God cheats all the time, so why can&#8217;t I?)

I stand still for entire instants before
diving through fire and breaking my back
against metal enemies as fast as
lightning flashes, the day passes
and night falls
on casinos and sunshine spills
on emerald hills
snow always fails against gravity, and so [...]]]></description>
			<content:encoded><![CDATA[<p>Running across water, I must be<br />
arrogant, blue Jesus, infinite Easter with<br />
99 lives<br />
(God cheats all the time, so why can&#8217;t I?)<br />
<span id="more-3066"></span></p>
<p>I stand still for entire instants before<br />
diving through fire and breaking my back<br />
against metal enemies as fast as<br />
lightning flashes, the day passes<br />
and night falls<br />
on casinos and sunshine spills<br />
on emerald hills</p>
<p>snow always fails against gravity, and so do i<br />
despite my<br />
million attempts to defy it</p>
<p><em>time is not a blur but my reactions&#8230;</em></p>
<p>some nights I have terrible dreams<br />
I am drowning<br />
and I know that<br />
I am dreaming that<br />
I’m drowning but<br />
I can’t wake up<br />
…and so I drown<br />
but I don’t wake up</p>
<p>(but) When I wake up I pray, “Lord, I do not fear my<br />
enemies, endless and armored though<br />
they may be.<br />
Let death take my enemies<br />
by surprise; let them go down alive to the<br />
grave, alive.  But please<br />
don’t let me drown.  I will stand on a cross, let them pierce me let them<br />
crush me but when I pass through the waters, please be with me; and<br />
through the rivers, do not let them overflow me.  Let me walk<br />
across the water with my moonwalk shoes, blood red but never dying.”</p>
<p>5…<br />
4…<br />
3…<br />
2…<br />
1…</p>
<p><em>My God, My God, why hast thou forsaken me?</em></p>
<p>[*]</p>
<p>In the beginning, God created the heaven and the earth, and the face of earth was chaos, her dark and emerald eyes dark and hidden.</p>
<p>And after deathbut but before rebirth I<br />
I look for signs<br />
in those cold eyes</p>
<p><a rel="attachment wp-att-3067" href="http://littlebobeep.com/2010/prayer-drowning-2/gulp-yellow-550-2/"><img class="aligncenter size-full wp-image-3067" title="Gulp Yellow 550" src="http://littlebobeep.com/wp-content/uploads/2010/04/Gulp-Yellow-5501.jpg" alt="" width="550" height="359" /></a></p>
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		<title>Poetry Trigger</title>
		<link>http://littlebobeep.com/2010/poetry-trigger/</link>
		<comments>http://littlebobeep.com/2010/poetry-trigger/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 07:10:09 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Complexity]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[poetry]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=3120</guid>
		<description><![CDATA[The robot’s loneliness cannot be quieted by a program.
Electronic emotions faded in the wasteland
of a young man’s desolate future.
What makes a dream
mechanical?
I begin, but
I begin in hope.
Home, a memory from a possible past, grass
fields and “I think want to be breathless next to you” as my companions.
I name myself something brave and shine like
a lightpost [...]]]></description>
			<content:encoded><![CDATA[<p>The robot’s loneliness cannot be quieted by a program.<span id="more-3120"></span></p>
<p>Electronic emotions faded in the wasteland<br />
of a young man’s desolate future.</p>
<p>What makes a dream<br />
mechanical?</p>
<p>I begin, but<br />
I begin in hope.<br />
Home, a memory from a possible past, grass<br />
fields and “I think want to be breathless next to you” as my companions.<br />
I name myself something brave and shine like<br />
a lightpost in the darkness at the end of the world.<br />
Funny, I<br />
always thought that the end of the world would be a bright rainbow,<br />
a violent reaction,<br />
spasms of energy<br />
draining life from the universe and making something more endlessly powerful from the resulting destruction.</p>
<p>Why is it that my eyes are dry?<br />
I cannot cry at dying humanity, but the programmed replication of<br />
companionship exploding sends<br />
electricity pulsing across<br />
my organic circuits.</p>
<p>Where is my animal?<br />
Where is my darkness?<br />
Where is my crossbow, my gun and my hammer?<br />
Where is my honor, my ghost, or the shadow in my pocket?<br />
Where is my fire, my Prometheus Eagle?<br />
Where is my</p>
<p>drowned out of existence, lost in the fight.<br />
remembered in ashes, the aftermath of loss.</p>
<p>The robot, an ocean of emptiness and nothing between the two.</p>
<p><a rel="attachment wp-att-3137" href="http://littlebobeep.com/2010/poetry-trigger/robo-notebook-2/"><img class="aligncenter size-full wp-image-3137" title="Robo NOTEBOOK" src="http://littlebobeep.com/wp-content/uploads/2010/04/Robo-NOTEBOOK1.png" alt="" width="550" height="789" /></a></p>
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		<title>Entertainment Is the New Campbell&#8217;s Soup Can</title>
		<link>http://littlebobeep.com/2010/entertainment-campbells-soup/</link>
		<comments>http://littlebobeep.com/2010/entertainment-campbells-soup/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 23:40:15 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Complexity]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[Biggie]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[first-person shooters]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[Iron Man 2]]></category>
		<category><![CDATA[Jonah Hex]]></category>
		<category><![CDATA[Kick-Ass]]></category>
		<category><![CDATA[Kirby]]></category>
		<category><![CDATA[Madison Avenue]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Megadeth]]></category>
		<category><![CDATA[Pantera]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[Super Nintendo]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[The Dark Knight]]></category>
		<category><![CDATA[The Simpsons]]></category>
		<category><![CDATA[Tupac]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=2741</guid>
		<description><![CDATA[
When I was a kid, saying “damn it” would get my mouth washed out with soap.  I wasn’t allowed to watch The Simpsons because Bart said “hell.”  My friends and I were careful to keep our Megadeth and Pantera tapes in our backpacks or sock drawers because, well, if Mom saw skulls or the phrase [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2745" href="http://littlebobeep.com/2010/entertainment-campbells-soup/hit-girl-final-9/"><img class="aligncenter size-full wp-image-2745" title="Hit Girl FINAL 9" src="http://littlebobeep.com/wp-content/uploads/2010/04/Hit-Girl-FINAL-9.png" alt="" width="550" height="409" /></a></p>
<p>When I was a kid, saying “damn it” would get my mouth washed out with soap.  I wasn’t allowed to watch <em>The Simpsons</em> because Bart said “hell.” <span id="more-2741"></span> My friends and I were careful to keep our Megadeth and Pantera tapes in our backpacks or sock drawers because, well, if Mom saw skulls or the phrase “Trendkill” on an album cover, you can bet those tapes would go straight into the trashcan.  Mom might grudgingly allow time spent with Mario, Kirby and Tetris, but Doom?  Close the bedroom door.  Put on my headphones.  Have my finger hovering over the “Esc” key at all times.  And if she comes in and asks what I&#8217;m doing,  I am “working on this thing for school.”</p>
<p>When I was a kid, entertainment wasn’t just entertainment.  Entertainment was how you defined yourself.  You couldn’t play football <span style="text-decoration: underline;">and</span> skateboard.  You were a jock or you were a freak.  You couldn’t like Tupac <span style="text-decoration: underline;">and</span> Biggie.  East Coast and West Coast were mortal enemies; we all knew this.  You couldn’t have a Super Nintendo <span style="text-decoration: underline;">and</span> a Sega Genesis.  After all, Genesis does what Nintendon’t.  And these distinctions were important.  They drew clear lines around our identities.  They were how we labeled ourselves and how others labeled us.</p>
<p>When I was a kid, Entertainment was the flag American culture waved at the rest of the world, far more powerful, alluring and intimidating than any stars and stripes.  Entertainment was how American society defined itself.  Homer, Marge, Bart, Lisa and Maggie were offensive because they weren’t simply a cartoon, but rather a representation of the American nuclear family, and many American nuclear families didn’t enjoy looking in a mirror that made light of child abuse, of religion, of responsibility.  Sure, everyone’s kids cursed.  Sure, every parent lost his or her temper from time to time.  But that was best kept behind closed doors.  As a culture, we wanted to put our best foot forward.  We wanted to show up to the job interview in a suit and a freshly pressed Brooks Brothers button-down, not in torn jeans and a t-shirt.  And our culture was collective; how one group presented themselves reflected on all of us.  If you were lucky enough to have cable TV, you might have 30 or 40 channels, but most original programming appeared on the networks, so we all watched the same shows.  What was on those shows stood for <span style="text-decoration: underline;">your</span> values.  What was on those shows stood for <span style="text-decoration: underline;">my</span> values.  What was on those shows stood for <span style="text-decoration: underline;">our</span> shared values, and we all had to agree on what was programmed on those channels because we were all exposed to and affected by what was on those channels.  We were deeply, personally invested in what Hollywood and Madison Avenue sold us, and we fought to ensure that what we were sold closely resembled what we wanted to be.</p>
<p>Well, I’m not a kid anymore.  I’m 29 years old and on Thursday, March 15, I went to go see <em>Kick-Ass</em> on opening night.  And when I walked out of the Arclight Sherman Oaks two and a half hours later, I was a little bit dizzy because I had just witnessed something amazing.  I had just witnessed <em>Kick-Ass</em>, and <em>Kick-Ass</em> is amazing.</p>
<p>What’s so amazing about <em>Kick-Ass</em> is the way it treats narrative structure as fluid, effortlessly shifting from explicit first-person omniscient to implied third-person limited to first-teddy-bear limited.  What’s so amazing about <em>Kick-Ass</em> is that despite the inevitable comparisons to Tarantino films, <em>Kick-Ass</em> is not really Tarantino-esque so much as <em>Kick-Ass</em> arrives at the exact same destination as a Tarrintino film but by a much more intelligent and technically adept process.  What’s so amazing about <em>Kick-Ass</em> is that director Matthew Vaughn could give aspiring videogame directors a master-class in how to create a compelling first-person shooter.  What’s so amazing about <em>Kick-Ass</em> is the savvy way it acknowledges that we live in a post-post modern society where quoting other works of art and/or entertainment – whether it’s a 13 year-old posting his latest fanfic video to YouTube or Seth MacFarlane making James Woods jokes on FOX during prime-time  – is art and/or entertainment in and of itself.  What’s so amazing about <em>Kick-Ass</em> is that it paints entertainment as entertainment’s subject matter, deconstructing and flat-out demolishing the ridiculous morals our comic book heroes purport to represent while giving us the care-free, surface-deep, confectionary enjoyment we get from those same comic book heroes.  What’s so amazing about <em>Kick-Ass</em> is its ability to be rebellious and subservient, arrogant and self-effacing, self-aware and careless&#8230;all at the same time.</p>
<p><em> </em></p>
<p>But for all the positive things that <em>Kick-Ass</em> does, what ultimately makes <em>Kick-Ass</em> so remarkable is the fact that the film is pretty much unremarkable.  Despite the critical buzz and fanboy acclaim, Kick-Ass is largely culturally irrelevant.  And that&#8217;s what makes it truly amazing, that <em>Kick-Ass</em> is <span style="text-decoration: underline;">not</span> being discussed in the context of its relation to Sam Peckinpah’s <em>The Wild Bunch</em> or Warren Beatty’s <em>Bonnie and Clyde</em>, that the violence and mayhem that 11 year-old Hit Girl enacts on a bunch of gangsters while making her way down a hallway in the film’s epic penultimate scene is <span style="text-decoration: underline;">not</span> being discussed as an interesting role-reversal of Travis Bickle’s famous hallway bloodshed in defense of 12 year-old Iris in <em>Taxi Driver</em>’s penultimate scene, that the title of the movie is <em>Kick-Ass</em> and yet there is absolutely no protesting from conservative parent groups, religious leaders or Fox News talking heads about the fact that the movie has profanity in its title.</p>
<div id="attachment_2790" class="wp-caption aligncenter" style="width: 527px"><a rel="attachment wp-att-2790" href="http://littlebobeep.com/2010/entertainment-campbells-soup/taxi-kick/"><img class="size-full wp-image-2790" title="Taxi-Kick" src="http://littlebobeep.com/wp-content/uploads/2010/04/Taxi-Kick.png" alt="" width="517" height="591" /></a><p class="wp-caption-text">Violence and pre-teen girls in film</p></div>
<p>The conversation has moved on.  As a culture, we’re more interested in important things like health care and the ongoing global economic recession than we are in any given movie’s impact on youth culture.  After all, just give the blogosphere 15 minutes and the hype will die down; <em>Kick-Ass</em> will be forgotten. <em> Jonah Hex </em>is due out soon, and hell, that has Megan Fox in it.  And if <em>Prince of Persia</em> isn’t the next Biggest Movie Ever, then <em>Iron Man 2</em> certainly will be. <em> </em>Entertainment is not God, it’s just commodity.  It isn’t a flag that 300 million of us are waving; it’s a product that two million people purchased over the course of a spring weekend.  It doesn’t define you or me.  It isn&#8217;t a lifestyle.  Your opinion about it is just that: your opinion.</p>
<p>My opinion?  I liked it.  Some of my friends liked it.  Others didn’t.  But none of it matters.  For the first time, really, it doesn’t matter at all.  The reviewers gushing that <em>Kick-Ass</em> is better than <em>The Dark Knight</em> don’t matter.  The studio heads who refused to finance <em>Kick-Ass</em> because they thought that the subject matter couldn’t be made profitable don’t matter.  The people offended by all the violence and bloodshed <em>Kick-Ass</em> so graphically depicts don’t matter.  Because <em>Kick-Ass</em> isn’t a cultural phenomenon.  It isn&#8217;t a box-office smash, or even a failure.  It&#8217;s a small film with limited appeal, a film that will make a modest profit and launch the careers of a couple of kid actors.  Some people care about <em>Kick-Ass</em>.  Most people don’t.  <em>Kick-Ass</em> hasn’t changed anything, it’s simply another stone in the path of the continuing commoditization of art.  And it really doesn’t matter.</p>
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		<title>Third Party Poopers: Part Five</title>
		<link>http://littlebobeep.com/2010/party-poopers-part-5/</link>
		<comments>http://littlebobeep.com/2010/party-poopers-part-5/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 21:12:03 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Dave Perry]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retailers]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Shiny Entertainment]]></category>
		<category><![CDATA[third party]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=2506</guid>
		<description><![CDATA[With all the buzz surrounding the Wii pre-launch, you might think that third-party developers would scramble to start production on Wii games in order to capitalize on what appeared to be a sure-fire hit console.  You’d be wrong.  Developers dragged their feet, unsure of whether or not the Wii would live up to the hype.
Meanwhile, [...]]]></description>
			<content:encoded><![CDATA[<p>With all the buzz surrounding the Wii pre-launch, you might think that third-party developers would scramble to start production on Wii games in order to capitalize on what appeared to be a sure-fire hit console.  You’d be wrong.  <span id="more-2506"></span>Developers dragged their feet, unsure of whether or not the Wii would live up to the hype.</p>
<div id="attachment_2510" class="wp-caption alignleft" style="width: 200px"><a rel="attachment wp-att-2510" href="http://littlebobeep.com/2010/party-poopers-part-5/amazon-wii1/"><img class="size-thumbnail wp-image-2510" title="amazon-wii1" src="http://littlebobeep.com/wp-content/uploads/2010/04/amazon-wii1-190x150.jpg" alt="" width="190" height="150" /></a><p class="wp-caption-text">Nintendo planned to ship a whole lotta these.</p></div>
<p>Meanwhile, Nintendo sent a very clear signal to the world about its expectations for the Wii, publicly announcing plans to ship <a href="http://www.gamedaily.com/articles/features/nintendo-reaffirms-6-million-wii-shipment-target/69401/?biz=1">six million Wiis</a> to retailers during the first six months of the console’s lifespan.  Six million!  In six months!  This in Nintendo, the company that barely managed to move 20 million GameCube consoles in six years.  To put that number in perspective, the PS2 – the biggest-selling console of all time – sold seven million units its first year on the market.  And Nintendo was saying, “Yeah, we’re going to pretty much do that in about half the time.”</p>
<p>Now, one might be able to forgive third-party developers for ignoring the marketing hype surrounding the Wii.  After all, hype is simply hype.  But Nintendo made a very large investment putting six million units into production, something no company would do without extensive market research to back up such an enormous – and downright ballsy – financial investment.  More importantly, retailers were making room on their shelves for all of these Wiis, something no retailer would do without the utmost confidence that the units were going to move.</p>
<p>Still, many developers ignored all evidence of market forces pushing the Wii to certain success, preferring instead to take an allegedly conservative approach and see how the Wii actually sold before beginning development on Wii games.  Those developers are idiots.</p>
<p><strong>Developers Are Idiots</strong></p>
<p>I probably don’t need to tell you that when the Wii hit stores, it <a href="http://abclocal.go.com/wpvi/story?section=news/entertainment&amp;id=4776041">sold out</a> all across the globe, creating a shopping frenzy during the 2006 holiday season.  But you might not be aware of the fact that Nintendo eventually sold a massive 7.4 million units worldwide during its first six months on sale…1.4 million units more than its unbelievably optimistic initial projections.  And sales didn’t slow down, either.  Nintendo moved a staggering 14.3 million Wiis during its first year.</p>
<p>Three guesses how third-party developers reacted to this year-long clinic on how to attain total industry dominance.</p>
<p>Yes, many third-party developers <a href="http://www.joystiq.com/2007/10/11/software-developers-worried-about-the-wii-hesitant-to-make-game/">continued to remain skeptical of the Wii’s longevity</a>…and that’s putting it nicely.  Sega&#8217;s US vice president of marketing <a href="http://www.reuters.com/article/idUSN1420522520070615?pageNumber=2">expressed concern about the Wii’s staying power</a> and suggested that the PS3 would eventually win this generation’s console war.  The Chief Creative Officer of Insomniac <a href="http://www.digitalbattle.com/2007/03/27/insomniac-calls-wii-a-fad/">called the Wii a fad</a>.  The President of Epic <a href="http://www.digitalbattle.com/2007/03/27/insomniac-calls-wii-a-fad/">compared the Wii to a virus</a>.  Shiny Entertainment founder, legendary video game developer and games industry consultant Dave Perry <a href="http://www.joystiq.com/2007/07/21/dave-perry-wii-wont-last-gamers-want-prettier-games/">expected gamers to “drop their Wii controllers”</a> in favor of HD gaming experiences.</p>
<p>I guess it’s true what they say…denial ain’t just a river in Egypt.</p>
<div id="attachment_2507" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-2507" href="http://littlebobeep.com/2010/party-poopers-part-5/nile_river_reference/"><img class="size-large wp-image-2507" title="nile_river_reference" src="http://littlebobeep.com/wp-content/uploads/2010/04/nile_river_reference-550x366.jpg" alt="" width="550" height="366" /></a><p class="wp-caption-text">Pictured:  Video game developers, literally swimming in it.</p></div>
<p><strong>What&#8217;s Next</strong></p>
<p>Wrapping up &#8220;Third Party Poopers&#8221; with lessons learned&#8230;and lessons not learned.</p>
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		<title>Movie Critics Are Irrelevant</title>
		<link>http://littlebobeep.com/2010/movie-critics-irrelevant/</link>
		<comments>http://littlebobeep.com/2010/movie-critics-irrelevant/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 07:31:44 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[At the Movies]]></category>
		<category><![CDATA[Ben "Yahtzee" Croshaw]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Pulitzer prize]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Roger Ebert]]></category>
		<category><![CDATA[X-Play]]></category>

		<guid isPermaLink="false">http://littlebobeep.com/?p=2259</guid>
		<description><![CDATA[In case you didn&#8217;t hear, the  seminal movie review program &#8220;At the Movies&#8221; was canceled last  Wednesday, marking an end to nearly 25 years of two pretentious, middle-aged white guys arguing over subjective matters of taste.  Good riddance.
Now, before you go on reading this article, I highly suggest that you read  Ebert&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>In case you didn&#8217;t hear, the  seminal movie review program &#8220;At the Movies&#8221; was canceled last  Wednesday, marking an end to nearly 25 years of two pretentious, middle-aged white guys arguing over subjective matters of taste.  Good riddance.<span id="more-2259"></span></p>
<p>Now, before you go on reading this article, I highly suggest that you read <a href="http://blogs.suntimes.com/ebert/2010/03/see_you_at_the_movies.html"> Ebert&#8217;s latest blog post</a>, in which he discusses the cancellation of his landmark TV series and its implications on the film and film criticism communities.  I have no intention of demeaning Roger Ebert as a  man, nor do i have any intention of offending any readers for the sake  of shock value.  I wish for nothing but the best for Roger Ebert as he fights an  indefatiguable foe.  I do, however, have every intention of tearing apart  the out-dated and absolutely pompous viewpoints he shares with readers  of his blog.  I intend to scrutinize his thoughts on criticism and his narrow and offensive opinions of what it means to be a &#8220;real movie lover&#8221; the same way he has scrutinized the creative efforts of thousands of writers, directors and actors.  And if you haven&#8217;t read his blog post, well&#8230;you might be  likely to misconstrue some of my statements.</p>
<p>Ever the optimist, Ebert openly discusses his belief that &#8220;a market still  exists for a weekly show where a couple of critics  review new movies.&#8221;  Ebert goes on to describe his plans for a new  series, a series which sounds identical to his canceled series except for the  fact that Ebert will now &#8220;go full-tilt New Media: Television, net streaming,  cell phone apps,  Facebook, Twitter, iPad, the whole enchilada.&#8221;</p>
<div id="attachment_2324" class="wp-caption aligncenter" style="width: 460px"><a rel="attachment wp-att-2324" href="http://littlebobeep.com/2010/movie-critics-irrelevant/ipad/"><img class="size-full wp-image-2324" title="iPad" src="http://littlebobeep.com/wp-content/uploads/2010/03/iPad.jpg" alt="" width="450" height="300" /></a><p class="wp-caption-text">In my house, &quot;hype&quot; is a four-letter word.  So is &quot;iPad.&quot;</p></div>
<p>Apparently, some MBA  asshole in Biz Dev at one  of the cable networks convinced Roger Ebert that regurgitating  technology buzz-words is the same as having a  cross-platform integrated  marketing strategy.  He convinced  Roger Ebert that if  the public can now watch  an elitist gasbag vent about his personal  fancies for 22 minutes ON  AN iPAD, Ebert&#8217;s new program might actually  gain relevance for a few  weeks.  &#8216;Cause, you know&#8230;now it&#8217;s on an  iPad.</p>
<p>Well, that MBA asshole in Biz Dev at one of the cable networks was wrong.  The reality of the situation is  that the paradigm has changed, and professional movie critics have been made irrelevant.  Simply put, what Roger Ebert has to offer in the way of criticism no longer adds much value to moviegoers.</p>
<p><strong>The Golden Age of Film Criticism</strong></p>
<p>The 1970&#8217;s marked  the dawn of &#8220;<a href="http://en.wikipedia.org/wiki/New_Hollywood">The New Hollywood</a>&#8221; as the flailing studios gave complete  creative license to a generation of directors with auteur mentalities.   Films like <em>A Clockwork Orange</em>, <em>The Wild Bunch</em>, <em>The  Godfather</em>, <em>Taxi Driver</em> and <em>Dirty Harry</em> were more  graphic and more offensive than anything previously put on film.  Yet  these films were also intelligently and artistically crafted.  They  represented a revolution not only in terms of what types of content were  acceptable in entertainment and art, but a revolution in thought and  the power of popular culture.  Professional criticism was a necessary  beast during this decade, helping guide an ignorant public through an  intellectually challenging library of work.</p>
<div id="attachment_2269" class="wp-caption aligncenter" style="width: 310px"><a rel="attachment wp-att-2269" href="http://littlebobeep.com/2010/movie-critics-irrelevant/dirty-harry/"><img class="size-medium wp-image-2269" title="Dirty Harry" src="http://littlebobeep.com/wp-content/uploads/2010/03/Dirty-Harry-300x340.jpg" alt="" width="300" height="340" /></a><p class="wp-caption-text">Intellectually challenging AND bad ass</p></div>
<p>In the 1980&#8217;s, cinema became more populist and the film industry  expanded rapidly behind blockbuster film franchises like <em>Indiana  Jones</em>, <em>Ghostbusters</em>, <em>Star Wars</em> and <em>Back to the  Future</em>.  The advent of the affordable home video market &#8212; thanks to  the VCR &#8212; overwhelmed consumers with choice.  Faced with questions  like, &#8220;Should I rent <em>Chariots of Fire</em> or <em>E.T.</em>?&#8221; consumers  turned to film critics.  The local paper might feature a positive review  from a well-known syndicated reviewer.  A blurb from a well-known  syndicated reviewer might even appear on the box of the video cassette.   Consumers looked to these well-informed reviewers for insights, and two  thumbs up from Siskel and Ebert played an integral part in many  consumers&#8217; decision-making processes.</p>
<p>The 1990&#8217;s saw the rise of independent film, a new wave of new wave  auteurs like Steven Soderberg, Wes Anderson, Kevin Smith, Quentin  Tarantino and Larry Clark who pushed crass, violent and self-aware  subculture to the forefront of pop culture.  Critics helped bring these  directors to the attention of the public at large.  But something else  also happened in the 1990&#8217;s: Michael Bay.  Movies like Bay&#8217;s <em>Bad Boys</em> and <em>Armageddon</em> were critically panned, but proved to be huge  box-office blockbusters&#8230;to say nothing of the huge amounts of money  they earned from TV licensing, VHS and DVD sales.  Joel Schumacher&#8217;s <em>Batman  Forever</em> and <em>Batman &amp; Robin</em> were two more movies that  earned hundred-million dollar profits in theaters despite horrible  critical reception.  And do I even have to mention Jar Jar Binks?</p>
<div id="attachment_2264" class="wp-caption aligncenter" style="width: 263px"><a rel="attachment wp-att-2264" href="http://littlebobeep.com/2010/movie-critics-irrelevant/jarjar/"><img class="size-full wp-image-2264" title="jarjar" src="http://littlebobeep.com/wp-content/uploads/2010/03/jarjar.jpg" alt="" width="253" height="274" /></a><p class="wp-caption-text">The four words that ruined my life: Meesa love you, Annie</p></div>
<p>Sure, film had long provided populist entertainment at the expense  of intellectual culture.  Hell, the proliferation of nickelodeons and  film in theaters during the early 20th century is due in large part to  film&#8217;s ability to cater to the lowest common denominator of American  society.  But the auteurs of the 1970&#8217;s had raised film above  entertainment status and elevated film&#8217;s status as true art, worthy of  intellectual discourse and study, worthy of celebration and preservation  in museum halls.  Even a popcorn blockbuster like <em>Jaws</em> was  well-received by critics for its character development, rich subtext and  filmmaking savvy.  And the god-awful <em>Batman</em> movie released in  1989 (I dare you to go back and watch Jack Nicholson wearing pancake  make-up and dancing around to Prince and tell me it is a good film) was  praised for its film-noir flourishes and dark pageantry.  In the 1990&#8217;s,  though, film critics were relegated to the role of overly intellectual  outsider, more or less removed from the decision-making process.</p>
<p><strong>The Business Model Is Dead!  Long Live The Business Model!</strong></p>
<p>By  the turn of the century, movie studios had developed a distribution  system that maximized a film&#8217;s monetization at every stage of the  distribution.  From beach towels and Happy Meal toys to DVD sales and  foreign release windowing, films were no longer art; they were simply an  IP that moved branded consumer packaged goods.  Demand could be  forecast and films would be green-lit based off of expected sell-through  of each phase of the distribution process.  Simply determine a weekend  release against light competition, add the expected value of Tom  Cruise&#8217;s name and face on the movie poster with the expected turnout of  Tom Cruise fans in the relevant population segments, subtract marketing  costs and production costs and you&#8217;ll know whether the movie will  achieve the financial benchmarks necessary to support its production.   Who cares if critics think <em>Days of Thunder </em>is little more than a  star vehicle derivative of Cruise&#8217;s earlier films with no interesting  insight into the human condition?  We&#8217;ve got the NASCAR demographic and a  tie-in with Hardee&#8217;s and Mello-Yello!!!</p>
<div id="attachment_2282" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-2282" href="http://littlebobeep.com/2010/movie-critics-irrelevant/days-of-thunder/"><img class="size-large wp-image-2282" title="Days of Thunder" src="http://littlebobeep.com/wp-content/uploads/2010/03/Days-of-Thunder-550x276.jpg" alt="" width="550" height="276" /></a><p class="wp-caption-text">&#39;Harry, you told me nobody passes on the outside in turn four!&quot;</p></div>
<p>Now, because a movie&#8217;s success or failure no longer hinged on  positive or negative reviews, film critics were forced to kiss ass to  stars at well-rehearsed press junkets in a stupid and ultimately doomed  attempt to remain relevant.  Intelligent and informed critique on acting  styles, directorial influences and artistic statements through  criticism gave way to teeth-bleached numbskulls asking, &#8220;What was your  favorite thing about working with your co-star?&#8221; on shows like Access  Hollywood and Entertainment Tonight.</p>
<p>The internet, of course, gave a voice to all those critics &#8212; both  professional and amateur &#8212; who would champion pillars of artistic  expression such as <em>Y Tu Mama Tambien</em> over triflings such as <em>National  Treasure</em>.  Of course, this only further served to de-value the role  of the critic.  Any asshole with a modem could publish his or her  thoughts on any movie.  Any asshole with a modem could rank <em>Godfather</em> or <em>Daddy Day Care</em> or <em>Funny Face </em>on <a href="http://imdb.com/" target="_blank">IMDB</a>.  And you know  what?  Consumers found the general public&#8217;s aggregate opinion far more  useful &#8212; as opposed to some &#8220;expert&#8221; opinion &#8212; in their respective  decision-making processes.  Moreover, the internet allowed individual  consumers to cull the data to find sources that are relevant to them.</p>
<p>Sure, maybe<a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20100324/REVIEWS/100329990"> Roger Ebert</a> gave <em>Chloe</em> three and a half stars.   So what?  The <a href="http://movies.nytimes.com/2010/03/26/movies/26chloe.html">NYT</a> reviewer trashed the movie.  <a href="http://www.imdb.com/title/tt1352824/">IMDB</a> users give it a 7.2 out of 10.  And <a href="http://www.rottentomatoes.com/m/10011774-chloe/">Rotten  Tomatoes</a> gives it an aggregate score of 51% fresh.  Which one of these  sources do I trust?  All of them?  None of them?  The answer changes  depending on who you ask.</p>
<p><strong>Netflix</strong></p>
<p>And then along came Netflix and rendered movie  criticism absolutely, irrevocably irrelevant.  Those awesome computer  engineers at Netflix created an algorithm that tracks consumers&#8217; viewing  patterns and recommends movies tailored to the individual consumers&#8217;  preferences.  And what&#8217;s Roger Ebert&#8217;s take-away from this amazing new  piece of technology that allows millions of movie-lovers to enjoy movies  more than they ever did before?</p>
<p style="padding-left: 60px;">When the New York Times put an interactive Netflix map online, allowing me to search by zip code and see what my neighbors were renting, the top title was &#8220;Milk,&#8221; followed by such [sic] as the &#8220;The Wrester,&#8221; [sic] &#8220;Slumdog Millionaire,&#8221; &#8220;Doubt&#8221; and &#8220;Rachel Getting Married.&#8221;  Think about that.  Good movies.  &#8220;Transformers 2&#8243; was nowhere to be seen.  (&#8220;Milk,&#8221; in case you&#8217;re wondering, was first or second in most Chicago zip codes, not just mine.)</p>
<p style="padding-left: 60px;">Those are the kind of people who might want to watch a movie review program.  Our show will try to reach people who think before they watch a movie, and value their time, and their minds.  Does that sound like a pitch?  Probably.  I think it&#8217;s also a business plan.</p>
<p>Roger Ebert still doesn&#8217;t get it.  On the one hand, he  sees technology as a way of perpetuating his elitist perspective on  films.  He sees technology as a way of reaching snobs &#8212; via  their iPads and Twitter accounts, no less &#8212; interested only in what he  deems to be &#8220;good&#8221; movies.  On the other hand, Ebert blames technology  for having &#8221; fragmented the audience so much that [TV] stations are  losing market share  no matter what they do.&#8221;</p>
<div id="attachment_2299" class="wp-caption aligncenter" style="width: 410px"><a rel="attachment wp-att-2299" href="http://littlebobeep.com/2010/movie-critics-irrelevant/roger-ebert/"><img class="size-full wp-image-2299" title="Roger Ebert" src="http://littlebobeep.com/wp-content/uploads/2010/03/Roger-Ebert.jpg" alt="" width="400" height="281" /></a><p class="wp-caption-text">Bravely fighting against cancer, but unfortunately fighting against the new review populism</p></div>
<p>Roger Ebert  is right about one thing; technology has played a very significant part  in making his elitist perspective on films a relic of a time long  past.  Technology has opened up the general public to a wealth of films  once only available to the art-house film aristocracy.  Technology has  given a voice to people who want to argue that <em>Milk </em>was a  shallow, manipulative, historically  inaccurate and reality-defying awards-pandering piece of garbage and  that <em>Transformers 2: Revenge of the Fallen</em> was an escapist  delight, devoid of pretentiousness and enjoyable because of the  spectacle it put on display.  Technology has led to a democratization of  opinion, wherein everyone&#8217;s opinions have the potential to carry equal  weight, where a film critic&#8217;s opinion is the same as a film student&#8217;s  opinion is the same as a gas station attendant&#8217;s opinion is the same as a  13 year-old&#8217;s opinion is the same as a retired schoolteacher&#8217;s  opinion.</p>
<p>In his heyday, Roger Ebert gave criticism that not only helped consumers decide what movie they should see, but actually helped consumers understand the maturing language of film, its historical context and its social impact.  He was the first film critic to receive a Pulitzer prize, and it was much deserved.  Roger Ebert is a cultural landmark, and will forever be associated with the elevation of film&#8217;s place in the Western popular consciousness.</p>
<p>But the old paradigm is no longer useful.  Film buffs are  far more likely to trust an algorithm that evaluates their own  personal  tastes than they are to listen to some film school grad&#8217;s top picks of the  week.  Casual moviegoers are far more likely to check out IMDB&#8217;s review scores than they are to wait for the Saturday afternoon movie review show.  What&#8217;s  more, all cinemagoers are perfectly capable of arguing with their  friends over  whether Sandra Bullock&#8217;s acting in <em>The Blind Spot</em> was  avoid-at-all-costs sentimental schlock or a must-see performance.  Ebert and the reviewers of his era taught the American public how to think critically about the different aspects of film, how to discuss our opinions intelligently and passionately.  And now&#8230;well, now Roger Ebert&#8217;s voice is just another voice in the crowd.  Perhaps more informed than many, but not any more prominent than anyone else&#8217;s.</p>
<p>And the truly sad thing is that where once Roger Ebert&#8217;s love of film led others to discover new films, this same love of film has led him to believe that he is more qualified than anyone else to render righteous judgment over what a &#8220;good&#8221; movie is.  Roger Ebert&#8217;s love of film has made him more than comfortable lambasting anyone interested in any new iteration of the Transformers franchise to be an idiot who values neither his time nor his mind.  And all of his complaining that &#8220;everything seems to be going to hell in a hand basket&#8221; makes Roger Ebert seem like a once-proud courtier desperately striking out to rally his  fellow blue-bloods in some hope that the old emperor can be restored.   Sorry to break it to you, Roger, but Napoleon&#8217;s on Elba and he ain&#8217;t  coming back.</p>
<p><strong>So, uh&#8230;what does this have to do with video games?</strong></p>
<p>What  do <em>Sword &amp; Poker</em> for the iPhone, <em>WarioWare D.I.Y.</em> for  the DS, <em>Perfect Dark</em> for the 360 and <em>Castlevania X: Rondo of  Blood</em> for the Wii virtual console have in common?  Apparently, the  answer is not ABSOLUTELY FUCKING NOTHING.  All of these games scored  a <a href="http://www.ign.com/index/top-reviewed.html">9.0 on IGN&#8217;s review scale</a>&#8230;that&#8217;s what they have in common.  Is <em>WarioWare D.I.Y.</em> as good as <em>Perfect  Dark</em>?  Is <em>Sword &amp; Poker</em> as deserving of a high mark as <em>Castlevania</em>?   These are stupid questions.  Each of these games offers a completely  different gameplay experience.  Each of these games appeals to a  different type of gamer.  And yet, they are all graded on the same,  absolutely arbitrary and meaningless scale.</p>
<p>To IGN&#8217;s credit,  their scores are theoretically aggregates of numerous reviewers&#8217;  scores.  A quick look, however, shows that <a href="http://wii.ign.com/objects/056/056022.html"><em>Castlevania</em></a> and <a href="http://wireless.ign.com/objects/063/063808.html"><em>Sword  &amp; Poker</em></a> both have only one press review, compared to three  reviews for<em> <a href="http://ds.ign.com/objects/142/14286495.html">WarioWare</a></em> and 18 for <a href="http://xbox360.ign.com/objects/143/14338689.html"><em>Perfect Dark</em></a>.  Awesome.   The most-visited video game review site on the internet uses an  arbitrary and meaningless 100 point scale (masquerading as a 10 point  scale), and aggregates an arbitrary amount of &#8220;professional&#8221;  reviews to create its final review scores.  Really?</p>
<p>Admittedly,  IGN also gives the games&#8217; user rankings, which allows interested  consumers to see that other consumers rank <em>Sword &amp; Poker</em> considerably lower than <em>Perfect Dark</em>.  But it still does little  to distract from the fact that these review scores add absolutely no  value to the consumer whatsoever.  A video game consumer is not going to  buy <em>Zack &amp; Wiki</em> no matter how well-reviewed it is.  A video  game consumer is not going to buy <em>Grand Theft Auto: Chinatown Wars</em> despite critics gushing over it.  Bitch all you want about how crappy <em>Sonic  Unleashed </em>was (<a href="http://xbox360.ign.com/objects/142/14242719.html">IGN gave it a 4.5</a>), it still moved more than 3  million copies (and IGN&#8217;s users gave it an average 8.0 ranking).</p>
<div id="attachment_2296" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-2296" href="http://littlebobeep.com/2010/movie-critics-irrelevant/sonic-unleashed/"><img class="size-large wp-image-2296" title="Sonic Unleashed" src="http://littlebobeep.com/wp-content/uploads/2010/03/Sonic-Unleashed-550x309.jpg" alt="" width="550" height="309" /></a><p class="wp-caption-text">Sonic Unleashed</p></div>
<p>This  is not to say that video game reviews can&#8217;t be a factor in a  consumers&#8217; decision-making process.  Reviews still play an important  part in bringing independent games to light.  I never would have heard  of <em>&#8216;Splosion Man</em>, <em>flower</em> or <em>Braid</em> if it hadn&#8217;t been  for the legion of reviewers who championed these games.  Reviewers  added value to the consumers&#8217; decision-making process not by randomly  assigning numbers to these marvelous, innovative games, but simply by  being more informed about the  games than the consumer could be.  The reviewers acted like a personal  shopper, culling through the thousands of indie games begging for  attention and telling the consumer, &#8220;These games are worth your time.&#8221;</p>
<p><strong>The Future for Video Game Reviews<br />
</strong><br />
Video game reviews in the late  2000&#8217;s and early 2010 share a great deal of similarities with movie reviews  during the 1990&#8217;s.  Just think about it.  No-nonsense businessmen have  taken an entertainment-focused arts industry from enthusiasts&#8217; living  rooms and turned it into a massively popular, bottom-line-driven CPG  business.  Mainstream review sites pander to big-name publishers,  exchanging &#8220;10/10&#8243; box art blurbs in for exclusive sneak-peaks at  content while a small but flourishing indie scene relies on the grace of  the indie-minded reviewer for a chance at being lifted out of  obscurity.</p>
<p>Thankfully, there does appear to be a major difference  between movie reviews of the 1990&#8217;s and current video game reviews.   Some of the best and most popular video game review sites prominently  buck the rankings trend.  Ben &#8220;Yahtzee&#8221; Croshaw is famous for his <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"> animated reviews</a> which completely trash nearly every game released.   Unlike the elitist Ebert, however, Croshaw doesn&#8217;t believe his informed  opinion and haughty attitude make his voice any more important than  anyone else&#8217;s voice, as evidenced by the fact that he is constantly  mocking his own bad attitude, sexual incompetency and general lack of  friends.  More importantly, Croshaw adds value to consumers not simply  by virtue of having an  informed opinion, but because the way he expresses his informed opinion  is unique, funny and entertaining.</p>
<div id="attachment_2293" class="wp-caption aligncenter" style="width: 310px"><a rel="attachment wp-att-2293" href="http://littlebobeep.com/2010/movie-critics-irrelevant/zero-punctuation-1/"><img class="size-medium wp-image-2293" title="Zero Punctuation 1" src="http://littlebobeep.com/wp-content/uploads/2010/03/Zero-Punctuation-1-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">FUCK YOU</p></div>
<p>Kotaku is another great  example of pioneering alternative reviews, employing a number of different  techniques to review games.  Kotaku&#8217;s basic review consists of listing  &#8220;What We Liked&#8221; against &#8220;What We Didn&#8217;t Like&#8221; and allowing the reader to  make a judgement on how worthy the game may or may not be.  But Kotaku  also creates <a href="http://kotaku.com/314802/frankenreview-+-ratchet--clank-future-tools-of-destruction-ps3">Frankenreviews</a>, pasting together text from different review  sites in order to create one coherent review from numerous sources and  perspectives.  And then there&#8217;s Tim Rogers, who essentially wrote <a href="http://kotaku.com/5468512/can-videogames-make-us-happy">a  novella on his personal insecurities with women and failures in office  life as an exploration and review of music games</a> from <em>Dance Dance  Revolution</em> to <em>Brutal Legend</em> to <em>Guitar Hero</em>.</p>
<p>For  video game reviews to have a meaningful impact on consumers in the  coming decade, they will need to embrace a new paradigm.  No longer will  a simple rundown of the game&#8217;s gameplay and design with a  numerical ranking serve as a meaningful &#8212; or even adequate &#8212; review.   Reviews will need to either reflect the voice of the consumer or  provide value through entertainment and/or unique insights.  Otherwise,  it won&#8217;t be long before we&#8217;ll be reading Adam Sessler&#8217;s blog lamenting  the decline of the video game review and wistfully thinking about those  days on X-Play set with Morgan Webb, back when people still played  &#8220;good&#8221; video games.</p>
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